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Then, after one unit is peppered, charge into another squad (only needing an 8″ charge now) and pop a CP to have them do 2-damage a swing. (this is the kind of power than got Guilliman nerfed). Drop down and fire already-beefed up Bolt Guns at one unit and reroll all your failed wounds. 1CP Death on the Wind: When Sanguinary Guard are chosen to fight, their single-damage weapons have a damage characteristic of 2 instead.įor 2CP, you can turn a chunky squad of Sanguinary Guard into the disruption of a lifetime.In addition, the enemy doesn’t get a cover bonus to saving throws. They can re-roll all wound rolls with their Angelus Bolt Guns. 1CP Explosive Judgement: Pick a Sanguinary Guard unit to shoot with.
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